#	m42-xmas-memory
#   Copyright (C) 2014  Jannik Haberbosch
#
#	This program is free software: you can redistribute it and/or modify
#	it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.


import pygame
pygame.init()

from code.constants import general
from code.constants import fonts
from code.constants import return_codes


DATA = {
	"TITLE": {
		"type": "text",
		"font": fonts.FONT_HEADING1,
		"text": "Options",
		"pos_center": ( general.WINDOW_WIDTH / 2, 100 )
	},
	"FULLSCREEN": {
		"type": "enable_disable_option",
		"font": fonts.FONT_TEXT_NORMAL,
		"text": "Fullscreen ?",
		"pos_center": ( general.WINDOW_WIDTH / 2, 150 ),
		"return_code": return_codes.FULLSCREEN,
		"table": general.DB_TABLE_SETTINGS,
		"column": "fullscreen"
	},
#	"MUSIC": {
#		"type": "enable_disable_option",
#		"font": fonts.FONT_TEXT_NORMAL,
#		"text": "Musik aktiviert ?",
#		"pos_center": ( general.WINDOW_WIDTH / 2, 200 ),
#		"return_code": return_codes.OPTIONS,
#		"table": general.DB_TABLE_SETTINGS,
#		"column": "music"
#	},
#	"SOUND": {
#		"type": "enable_disable_option",
#		"font": fonts.FONT_TEXT_NORMAL,
#		"text": "Sounds aktiviert ?",
#		"pos_center": ( general.WINDOW_WIDTH / 2, 250 ),
#		"return_code": return_codes.HIGHSCORES,
#		"table": general.DB_TABLE_SETTINGS,
#		"column": "sound"
#	},
	"EXIT": {
		"type": "button",
		"font": fonts.FONT_TEXT_NORMAL,	
		"text": "Back",
		"pos_center": ( general.WINDOW_WIDTH / 2, 200 ),
		"return_code": return_codes.END_GAME
	}
}
